Sunday, April 13, 2014

Game Design: Body Shop

About:                                                                                              My Role:                                                What I learned:
Body Shop is a  game that gives the player the experience            Creative Director                                   Sometimes a game sounds really good
of being a head that can attach and detach limbs at will.                2D Artist                                                on paper, but it's still important to
Constantly adjustable character creation allows the player                                                                          experiment in the early stages of design
to use different combinations of limbs to solve puzzles,
navigating the differing demands of the environment.
Play takes place on the spaceship Corbits, a once luxurious
colonization vessel that's been attacked by Igor the Particular,
self proclaimed evil genius, who delights in using his
robotic minions to run experiments on the survivors.

Screenshots
Lighting Concepts
Illustrated Environmental Asset Sheet
Robots
A Mocked-Up section of the game
Level Layouts
 Guidelines for Robot's Personalities and Movement, and Limb Attachment and Detachment
Early Concepts for the background of the ship, and robots

Concept Art: Zog


About:                                               My Role:                                What I learned:
Zog is a 3D action beat-em up          Environmental                          Modularity
starring Zog the broken down           Concept Artist                           Dynamics of working
one arm robot, whose arm can          Poster Artist                             on a large team
stretch and extend. You play
as Zog trying to escape a
post-war, human
controlled robot factory. As
the robot, you are thrown into
combat with human soldiers
which you can beat down with
your metal body. At it’s core,
this game is an attempt at
building a ‘triple A’ polished
demo, with a team of 20 people.


 
Color Study
Screenshots of the final game
(Credit for which goes largely to the 3D artists on the team, I only helped with the design on this project.)



Saturday, April 12, 2014

Concept Art: Cargo


About:                                                                       My Role:                                            What I Learned:
A science fiction game in which the player               Concept Artist                                     How to work as part of a large
takes the role of an xenoecologist preforming          Modeler                                               development team.
a survey on an alien planet.                                      Texturer                                              The importance of unified design and details