About: My Role: What I learned:
Zog is a 3D action beat-em up Environmental Modularity
starring Zog the broken down Concept Artist Dynamics of working
one arm robot, whose arm can Poster Artist on a large team
stretch and extend. You play
as Zog trying to escape a
post-war, human
controlled robot factory. As
the robot, you are thrown into
combat with human soldiers
which you can beat down with
your metal body. At it’s core,
this game is an attempt at
building a ‘triple A’ polished
demo, with a team of 20 people.
Color Study
Screenshots of the final game(Credit for which goes largely to the 3D artists on the team, I only helped with the design on this project.)
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